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The sample cases are examples how not to do it within Linux/aow. These cases provide
material for designing the system properly. Naturally these are flames for bad work
provided by other people - the intention is that you make better work instead of just
building "new stuff" - you should also check pout how things work, and what's the most important:
how users find information fast and are able to do things just snapping fingers.
Loser class programmers tend to hide information for to make things harder for
end users, because for loser class programmers that's the only way to be
"guru" for end user's point of view.
Guru class programmer does not have any motivation to show her/his skills, so he
is able to concentrate for usability and documentation.
The following examples describe loser class programmers work.
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xsetpointer
fc6 mplayer with nasd
try to run artsd over sshd
fc6 testing raport
ubuntu (6.10 Edgy) testing raport
GIMP
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